Package net.storm.api.game
Interface IWorlds
public interface IWorlds
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Method Summary
Modifier and TypeMethodDescriptionvoidList<net.runelite.api.World> default net.runelite.api.Worldintdefault net.runelite.api.WorldgetFirst(int id) default net.runelite.api.Worldnet.runelite.api.WorldvoidhopTo(net.runelite.api.World world) booleanbooleanisAllPkWorld(net.runelite.api.World world) booleanisBeta(net.runelite.api.World world) booleanisFreshStart(net.runelite.api.World world) booleanisHighRisk(net.runelite.api.World world) booleanbooleanisLeague(net.runelite.api.World world) booleanisMembers(net.runelite.api.World world) booleanisNormal(net.runelite.api.World world) booleanisPvpArena(net.runelite.api.World world) booleanisQuestSpeedRunning(net.runelite.api.World world) booleanisSkillTotal(net.runelite.api.World world) booleanisSpeedrunning(net.runelite.api.World world) booleanisTournament(net.runelite.api.World world) voidvoidvoid
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Method Details
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inMembersWorld
boolean inMembersWorld() -
getAll
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getFirst
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getFirst
default net.runelite.api.World getFirst(int id) -
getRandom
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getCurrentId
int getCurrentId() -
getCurrent
default net.runelite.api.World getCurrent() -
isHopperOpen
boolean isHopperOpen() -
hopTo
void hopTo(net.runelite.api.World world) -
openHopper
void openHopper() -
isMembers
boolean isMembers(net.runelite.api.World world) -
isAllPkWorld
boolean isAllPkWorld(net.runelite.api.World world) -
isSkillTotal
boolean isSkillTotal(net.runelite.api.World world) -
isTournament
boolean isTournament(net.runelite.api.World world) -
isSpeedrunning
boolean isSpeedrunning(net.runelite.api.World world) -
isFreshStart
boolean isFreshStart(net.runelite.api.World world) -
isLeague
boolean isLeague(net.runelite.api.World world) -
isNormal
boolean isNormal(net.runelite.api.World world) -
isPvpArena
boolean isPvpArena(net.runelite.api.World world) -
isQuestSpeedRunning
boolean isQuestSpeedRunning(net.runelite.api.World world) -
isBeta
boolean isBeta(net.runelite.api.World world) -
isHighRisk
boolean isHighRisk(net.runelite.api.World world) -
loadWorlds
void loadWorlds() -
openLobbyWorlds
void openLobbyWorlds() -
closeLobbyWorlds
void closeLobbyWorlds()
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