Package net.storm.api.rs
Interface Projectile
- All Superinterfaces:
net.runelite.api.Node,net.runelite.api.Projectile,net.runelite.api.Renderable
public interface Projectile
extends net.runelite.api.Projectile
Represents a projectile entity in the game world.
Projectiles are visual effects that travel from one point to another, typically representing ranged attacks, magic spells, or other moving game effects. This interface extends the RuneLite API's Projectile interface to provide compatibility with the Storm API.
Projectiles contain information about their trajectory, including start and end positions, speed, and the associated graphic effect. They are commonly used to track incoming attacks or special effects.
- See Also:
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Method Summary
Methods inherited from interface net.runelite.api.Node
getHash, getNext, getPreviousMethods inherited from interface net.runelite.api.Projectile
getAnimation, getAnimationFrame, getEndCycle, getEndHeight, getFloor, getHeight, getId, getInteracting, getOrientation, getRemainingCycles, getSlope, getSourceActor, getSourceLevel, getSourcePoint, getStartCycle, getStartHeight, getStartPos, getTarget, getTargetActor, getTargetLevel, getTargetPoint, getX, getX1, getY, getY1, getZ, setEndCycleMethods inherited from interface net.runelite.api.Renderable
getAnimationHeightOffset, getModel, getModelHeight, setModelHeight