Interface TileEntity

All Superinterfaces:
Identifiable, Interactable, Locatable, Nameable, SceneEntity
All Known Subinterfaces:
IDecorativeObject, IGameObject, IGroundObject, ITileItem, ITileObject, IWallObject

public interface TileEntity extends SceneEntity
Represents an entity that is attached to a specific tile in the game world.

Tile entities include game objects, wall objects, ground objects, decorative objects, and ground items. Unlike actors which can move freely, tile entities are fixed to their tile position.

See Also:
  • Method Details

    • getTile

      ITile getTile()
      Gets the tile this entity is located on.
      Returns:
      the parent tile