Interface SceneEntity

All Superinterfaces:
Identifiable, Interactable, Locatable, Nameable
All Known Subinterfaces:
IActor, IDecorativeObject, IGameObject, IGroundObject, INPC, IPlayer, ITileItem, ITileObject, IWallObject, TileEntity

public interface SceneEntity extends Locatable, Identifiable, Interactable, Nameable
Represents an entity that exists in the game scene (game world).

Scene entities are objects that can be seen and interacted with in the 3D game world. They have a location, ID, name, and support interaction. This includes:

  • Actors (players and NPCs)
  • Tile objects (game objects, walls, decorations)
  • Ground items

See Also:
  • Method Details

    • getWorldView

      net.runelite.api.WorldView getWorldView()
      Gets the world view this entity belongs to.

      World views represent different game instances (e.g., the main game world vs. instanced areas like the Gauntlet).

      Returns:
      the world view