Package net.storm.api.items.loadouts
Interface LoadoutBuilder
public interface LoadoutBuilder
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Method Summary
Modifier and TypeMethodDescriptionbuild()equipmentItem(int id, int slot) equipmentItem(int id, int quantity, boolean isStackable, int slot) equipmentItem(int id, int quantity, int slot) equipmentItem(int id, int quantity, int maxQuantity, boolean isStackable, int slot) equipmentItem(int id, int quantity, int maxQuantity, int slot) inventoryItem(int id, int slot) inventoryItem(int id, int quantity, boolean isStackable, boolean isNoted, int slot) inventoryItem(int id, int quantity, boolean isStackable, int slot) inventoryItem(int id, int quantity, int slot) inventoryItem(int id, int quantity, int maxQuantity, boolean isStackable, boolean isNoted, int slot) inventoryItem(int id, int quantity, int maxQuantity, boolean isStackable, int slot) inventoryItem(int id, int quantity, int maxQuantity, int slot) item(int id, boolean isStackable, LoadoutItem.Type type, int slot) item(int id, int quantity, boolean stackable, boolean noted, LoadoutItem.Type type, int slot) item(int id, int quantity, boolean isStackable, LoadoutItem.Type type, int slot) item(int id, int quantity, int maxQuantity, boolean stackable, boolean noted, LoadoutItem.Type type, int slot) item(int id, int quantity, int maxQuantity, boolean isStackable, LoadoutItem.Type type, int slot) item(int id, int quantity, int maxQuantity, LoadoutItem.Type type, int slot) item(int id, int quantity, LoadoutItem.Type type, int slot) item(int id, LoadoutItem.Type type, int slot) item(LoadoutItem item) items(Collection<LoadoutItem> items) items(LoadoutItem... items) runePouchItem(int id, int quantity, int slot) runePouchItem(int id, int quantity, int maxQuantity, int slot)
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Method Details
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getInventory
LoadoutItem[] getInventory() -
getEquipment
LoadoutItem[] getEquipment() -
getRunePouch
LoadoutItem[] getRunePouch() -
item
LoadoutBuilder item(int id, int quantity, boolean stackable, boolean noted, LoadoutItem.Type type, int slot) -
item
LoadoutBuilder item(int id, int quantity, int maxQuantity, boolean stackable, boolean noted, LoadoutItem.Type type, int slot) -
item
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items
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items
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item
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item
LoadoutBuilder item(int id, int quantity, int maxQuantity, boolean isStackable, LoadoutItem.Type type, int slot) -
item
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item
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item
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item
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inventoryItem
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inventoryItem
LoadoutBuilder inventoryItem(int id, int quantity, int maxQuantity, boolean isStackable, boolean isNoted, int slot) -
inventoryItem
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inventoryItem
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inventoryItem
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inventoryItem
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inventoryItem
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equipmentItem
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equipmentItem
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equipmentItem
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equipmentItem
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equipmentItem
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runePouchItem
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runePouchItem
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disableInventory
LoadoutBuilder disableInventory() -
disableEquipment
LoadoutBuilder disableEquipment() -
disableRunePouch
LoadoutBuilder disableRunePouch() -
build
Loadout build()
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