Package net.storm.api.items.loadouts
Interface LoadoutBuilder
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public interface LoadoutBuilder
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Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description Loadout
build()
LoadoutBuilder
disableEquipment()
LoadoutBuilder
disableInventory()
LoadoutBuilder
disableRunePouch()
LoadoutBuilder
equipmentItem(int id, int slot)
LoadoutBuilder
equipmentItem(int id, int quantity, boolean isStackable, int slot)
LoadoutBuilder
equipmentItem(int id, int quantity, int slot)
LoadoutItem[]
getEquipment()
LoadoutItem[]
getInventory()
LoadoutItem[]
getRunePouch()
LoadoutBuilder
inventoryItem(int id, int slot)
LoadoutBuilder
inventoryItem(int id, int quantity, boolean isStackable, boolean isNoted, int slot)
LoadoutBuilder
inventoryItem(int id, int quantity, boolean isStackable, int slot)
LoadoutBuilder
inventoryItem(int id, int quantity, int slot)
LoadoutBuilder
item(int id, boolean isStackable, LoadoutItem.Type type, int slot)
LoadoutBuilder
item(int id, int quantity, boolean stackable, boolean noted, LoadoutItem.Type type, int slot)
LoadoutBuilder
item(int id, int quantity, boolean isStackable, LoadoutItem.Type type, int slot)
LoadoutBuilder
item(int id, int quantity, LoadoutItem.Type type, int slot)
LoadoutBuilder
item(int id, LoadoutItem.Type type, int slot)
LoadoutBuilder
item(LoadoutItem item)
LoadoutBuilder
items(java.util.Collection<LoadoutItem> items)
LoadoutBuilder
items(LoadoutItem... items)
LoadoutBuilder
runePouchItem(int id, int quantity, int slot)
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Method Detail
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getInventory
LoadoutItem[] getInventory()
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getEquipment
LoadoutItem[] getEquipment()
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getRunePouch
LoadoutItem[] getRunePouch()
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item
LoadoutBuilder item(int id, int quantity, boolean stackable, boolean noted, LoadoutItem.Type type, int slot)
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item
LoadoutBuilder item(LoadoutItem item)
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items
LoadoutBuilder items(LoadoutItem... items)
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items
LoadoutBuilder items(java.util.Collection<LoadoutItem> items)
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item
LoadoutBuilder item(int id, int quantity, boolean isStackable, LoadoutItem.Type type, int slot)
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item
LoadoutBuilder item(int id, int quantity, LoadoutItem.Type type, int slot)
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item
LoadoutBuilder item(int id, LoadoutItem.Type type, int slot)
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item
LoadoutBuilder item(int id, boolean isStackable, LoadoutItem.Type type, int slot)
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inventoryItem
LoadoutBuilder inventoryItem(int id, int quantity, boolean isStackable, boolean isNoted, int slot)
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inventoryItem
LoadoutBuilder inventoryItem(int id, int quantity, boolean isStackable, int slot)
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inventoryItem
LoadoutBuilder inventoryItem(int id, int quantity, int slot)
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inventoryItem
LoadoutBuilder inventoryItem(int id, int slot)
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equipmentItem
LoadoutBuilder equipmentItem(int id, int quantity, boolean isStackable, int slot)
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equipmentItem
LoadoutBuilder equipmentItem(int id, int quantity, int slot)
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equipmentItem
LoadoutBuilder equipmentItem(int id, int slot)
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runePouchItem
LoadoutBuilder runePouchItem(int id, int quantity, int slot)
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disableInventory
LoadoutBuilder disableInventory()
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disableEquipment
LoadoutBuilder disableEquipment()
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disableRunePouch
LoadoutBuilder disableRunePouch()
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build
Loadout build()
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